![]() When the textures are written out, if the texture is colorized, then the written out texture should be colorized. ![]() That's because we write out any textures that are stored in the SketchUp scene, so V-Ray can access them. This will not work if you're specifying an external image file of some sort for the texture. This only works with sketchup materials that have the image loaded in to the sketchup scene. A new version of that material will be created that is colorized. ![]() If the material is a sketchup material that has the texture stored in the sketchup scene itself (like the default library of materials in SU), you can right click the geometry that has the colorized material applied to it, and then choose "Make Unique Texture". You can edit the texture in an external editor such as GIMP or Photoshop, as Thomthom said. We tried to support it, but it's just too messy. Yeah, honestly this feature isn't supported because of SketchUp's broken and horrible API, so if you want it fixed, you're going to have to get Google to figure out a different way to do the texture colorization, or the way they do textures in general, since that's a mess anyway. Re: Change the diffuse color over a map assigned with sketchup?
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